|Areas||Courtyard, Dark Castle, Tomb, Dungeon, Gothic|
|Notes||Attacks by charging towards players|
A good strategy to deal with the Charger is to wait for it to charge, then evade to avoid being hit. The Charger will commonly hit a wall and become dazed, giving the perfect chance to attack.
It is possible to intercept a Charger while it is charging, which will cancel its attack. This is not recommended, however, because it is potentially dangerous as if you fail, you will more than likely be hit by the charger.
As the Battlemage class, you can summon a Magical Barrier (Evade + Use) to defend against a charger, which is an effective method, but arguably overly defensive and unnecessary.
- Before it was merged into the charger, Catastro was a similar enemy.
|Archer • Bat • Bee Man • Beholder • Bomber • Boomer • Charger • Demon • Engineer • Eyeball • Fire Bat • Fire Wizard • Ghoul • Giant Bird • Giant Brute • Giant Cyclops • Giant Devil • Giant Ent • Giant Knight • Giant Ogre • Giant Skeleton • Goblin • Ice Wizard • Knight • Machete • Mushroom Man • Necromancer • Nether Lord • Newt • Orc • Pumpkin • Sep • Skeleton • Skull • Slasher • Stomper • Torturer • Totem • Vampire • Voodoo|