Difference between revisions of "Classes"

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(The Classes)
 
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{| class="wikitable"
 
{| class="wikitable"
! Class
+
!
! Description
+
! Name
! More information
+
! Description
 
|-
 
|-
| [[File:Adventurer-Banner.png|link=Adventurer]]
+
| [[File:Adventurer-Banner.png|center|x200px|link=Adventurer]]
[[Adventurer]]
+
| [[Adventurer]]
|  
+
|
 
* Boring unexciting default hero without any advantage or disadvantage. Yawn.
 
* Boring unexciting default hero without any advantage or disadvantage. Yawn.
| [[Adventurer|More information...]]
+
* Vitality 80.
 +
* Strength 5.
 
|-
 
|-
| [[File:Assassin-Banner.png|link=Assassin]]
+
| [[File:Barbarian-Banner.png|center|x200px|link=Barbarian]]
[[Assassin]]
+
| [[Barbarian]]
|  
+
|
* Small and nimble
+
* Big and slow.
* Vitality: 70
+
* Vitality 90.
* Strength: 10
+
* Strength 10.
* Movement Speed: 120%
+
* Run Speed 85%.
* Spell Damage: 0
+
* Wields an Absurd Fantasy Sword.
* Double jump
+
* Refuses to wear armors.
* Can assassinate lying enemies
 
* Evade button uses smokescreen
 
| [[Assassin|More information...]]
 
 
|-
 
|-
| [[File:Barbarian-Banner.png|link=Barbarian]]
+
| [[File:Pirate-Banner.png|center|x200px|link=Pirate]]
[[Barbarian]]
+
| [[Pirate]]
|  
+
|
* Big and slow
+
* Vitality 80.
* Vitality: 100
+
* Uses cannon instead of dashing.
* Strength: 15
+
* Peg legs: Cannot use boots.
* Movement Speed: 85%
+
* Stronger kicks and stomps.
* Spell Damage: 0
+
* Has bottle of Rum and will not replace it.
* Wields an Absurd Fantasy Sword
+
* Fully regenerates while drunk.
* Epic pecs: refuses to wear armor
+
* His parrot attacks monsters.
| [[Barbarian|More information...]]
 
 
|-
 
|-
| [[File:Battlemage-Banner.png|link=Assassin]]
+
| [[File:Assassin-Banner.png|center|x200px|link=Assassin]]
[[Battlemage]]
+
| [[Assassin]]
|  
+
|
* Master of magic.  
+
* Small and nimble.
* Vitality 90
+
* Vitality 60.
* Strength: 10
+
* Run Speed 120%.
* Movement Speed: 100%
+
* can do double jumps.
* Spell damage: 5
+
* Can assassinate a lying enemy.
* Uses Evade buttons to cast magic.  
+
* Evade button uses smokescreen.
* Evade + Attack = Magic shot.
 
* Evade + Use = Magic barrier.  
 
* Evade + Pick Up = Area blast.
 
* Evade + Jump = Teleport.
 
| [[Battlemage|More information...]]
 
 
|-
 
|-
| [[File:Pirate-Banner.png|link=Pirate]]
+
| [[File:Warlock-Banner.png|center|x200px|link=Assassin]]
[[Pirate]]
+
| [[Warlock]]
|  
+
|
* Vitality: 90
+
* Uses demons to fight and survive.
* Strength: 10
+
* Vitality 40.
* Movement Speed: 100%
+
* Spell Damage 10.
* Spell Damage: 0
+
* When at least one demon reaches it's final stage, warlock is protected from death.
* Uses a cannon instead of dashing
+
* Familiars refuse to join you out of fear .
* Peg legs: cannot use boots
 
* Strong kicks and stomps
 
* Has bottle of rum, fully regenerates while drunk
 
* Parrot attacks monsters
 
| [[Pirate|More information...]]
 
 
|-
 
|-
| [[File:Warlock-Banner.png|link=Assassin]]
+
| [[File:Battlemage-Banner.png|center|x200px|link=Assassin]]
[[Warlock]]
+
| [[Battlemage]]
|  
+
|
* Uses power of demons to fight and stay alive.
+
* Master of magic.  
* Vitality: 50
+
* Vitality 80.
* Strength: 10
+
* Spell damage 10.
* Movement Speed: 100%
+
* Uses Evade button to cast magic.
* Spell Damage: 10
+
* Evade + Attack = magic shot. 
* When at least one demon reaches it's final stage warlock is protected from death
+
* Evade + Use = magic barrier.
* Familiars refuse to join you out of fear
+
* Evade + Pick Up = area blast.
| [[Warlock|More information...]]
+
* Evade + Jump = teleport.
 
|}
 
|}
  

Latest revision as of 17:44, 17 September 2015

Sir Bumperd and his Trusty Squire, where players can change their class.
There are six classes available to play in Rampage Knights. Players can choose their class by speaking with Sir Bumperd, the travelling knight in The Camp, the first stage of the game. Classes have their own advantages and disadvantages, offering different attributes, default equipment and special abilities.

The Classes

Name Description
Adventurer-Banner.png
Adventurer
  • Boring unexciting default hero without any advantage or disadvantage. Yawn.
  • Vitality 80.
  • Strength 5.
Barbarian-Banner.png
Barbarian
  • Big and slow.
  • Vitality 90.
  • Strength 10.
  • Run Speed 85%.
  • Wields an Absurd Fantasy Sword.
  • Refuses to wear armors.
Pirate-Banner.png
Pirate
  • Vitality 80.
  • Uses cannon instead of dashing.
  • Peg legs: Cannot use boots.
  • Stronger kicks and stomps.
  • Has bottle of Rum and will not replace it.
  • Fully regenerates while drunk.
  • His parrot attacks monsters.
Assassin-Banner.png
Assassin
  • Small and nimble.
  • Vitality 60.
  • Run Speed 120%.
  • can do double jumps.
  • Can assassinate a lying enemy.
  • Evade button uses smokescreen.
Warlock-Banner.png
Warlock
  • Uses demons to fight and survive.
  • Vitality 40.
  • Spell Damage 10.
  • When at least one demon reaches it's final stage, warlock is protected from death.
  • Familiars refuse to join you out of fear .
Battlemage-Banner.png
Battlemage
  • Master of magic.
  • Vitality 80.
  • Spell damage 10.
  • Uses Evade button to cast magic.
  • Evade + Attack = magic shot.
  • Evade + Use = magic barrier.
  • Evade + Pick Up = area blast.
  • Evade + Jump = teleport.

History

  • Version 0.13:
    • Battlemage class - Instead of evasive rolling battlemage uses evade button to cast one of his four basic spells. Spells are cast by holding the evade button and pressing attack, jump, use, or pick up button (trigger+X/Y/A/B on gamepad).
    • Warlock class - Warlock has low vitality but killing enemies will summon and upgrade demonic familiars for him to help in battle. Any familiar upgraded to maximum level prevents warlock from dying. Warlock cannot pick other familiars (they are too scared to join).

Trivia