Classes

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Sir Bumperd and his Trusty Squire, where players can change their class.
There are four classes available to play in Rampage Knights. Players can choose their class by speaking with Sir Bumperd, the travelling knight in The Camp, the first stage of the game. Each classes have their own advantages and disadvantages, offering different attributes, default equipment and special abilities.

The Classes

Class Description Notes More information
Adventurer-Banner.png

Adventurer

  • Boring unexciting default hero without any advantage or disadvantage. Yawn.
- More information...
Barbarian-Banner.png

Barbarian

  • Big and slow.
  • Vitality +20.
  • Strength +5.
  • Run speed -15.
  • Wields an Absurd Fantasy Sword.
  • Epic pecs: refuses to wear armors.
- More information...
Pirate-Banner.png

Pirate

  • Yaaarrr!
  • Wields a Pirate Sword.
  • Peg legs: Cannot use boots. Strong kicks
  • Has bottle of Rum and will not replace it.
  • Regeneration +5 while drunken.
  • Accompanied by a naughty parrot.
- More information...
Assassin-Banner.png

Assassin

  • Small and nimble.
  • Vitality -20.
  • Run speed +20.
  • Double jump.
  • Has 5 throwing weapons.
  • Can assassinate lying enemy.
The 5 throwing weapons are Throwing Daggers. More information...

History

  • In the Rampage Knights Tech Demo, only the Adventurer class was available.
  • In version 0.7, the Pirate was updated so his rum disappeared after drinking it.