Enemies

There are a variety of unique enemies in Rampage Knights. All enemies are aggressive, and will attempt to attack players as soon as they enter the room. Some enemies can only be found in certain locations, whilst others can be found anywhere.

Some enemies have an icon below their health bar indicating the class of monster they are.

Enemies

Image Enemy Description More information
Archer Game.png Archer A simple enemy that can be killed fairly easily. The Archer has a relatively slow melee attack where it kicks the player, causing approximately 10 damage. It also has a ranged attack where it fires a bow and arrow, also causing approximately 10 damage.


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Bat Game.png Bat A weak enemy with low HP. Attacks by charging a short distance towards the player, hitting for 10 HP. Cannot be knocked to the ground.


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Bee-Man.png Bee Man The Bee Man has a simple melee attack that hits for 13 - 15 damage.


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Beholder.png Beholder Has a melee attack where it charges forward a short distance, causing approximately 20 damage. Also has a ranged attack shooting a fireball, causing 9 regular damage and 8 fire damage. Will spawn several smaller enemies when killed.


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Bomber.png Bomber Attacks by throwing a Bomb towards the player which explodes around a second later, causing 30 damage. Also has a rarely used melee attack. Drops several Bombs upon death.


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Boomer.png Boomer Low health, but explodes upon death, causing damage to both players and enemies. More information...
Charger.png Charger Attacks by charging towards the player, knocking them to the ground. Has very high health.


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Demon.png Demon A relatively weak enemy. Some Demons wield a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged. Demons have a melee attack where they attack with a sword, and a ranged attack, where they throw a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage.


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Engineer.png Engineer Can teleport towards players. Has a melee attack, which hits for approximately 15 damage.


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Eyeball.png Eyeball Shoots a laser beam from it's eye, which can hit multiple enemies. Also has a melee attack which hits for approximately 13 damage.


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Fire-Bat.jpg Fire Bat Attack by shooting fireballs towards players. Resistant to fire damage.


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Fire-Wizard.png Fire Wizard A powerful enemy. Can cause meteors to fall and shoot a fan of fireballs towards the player. Will teleport to a random location in the room when attacked.


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Ghoul.png Ghoul Has only a weak melee attack. Will sometimes drops it's head upon death. This must be destroyed or the Ghoul will come back to life.


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Giant-Bird.png Giant Bird A powerful opponent with 700 health, and a melee attack that hits for 20 damage.


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Big-Orc.png Giant Brute A relatively powerful enemy with 550 health. Has a melee attack which causes 10 - 15 damage. Commonly jumps when attacking.


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Giant-Cylops.png Giant Cyclops Has a powerful melee attack that hits for 15 - 20 damage, but no ranged attack.


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Giant-Devil.png Giant Devil A powerful enemy with 800 health. Has a melee attack that causes 10 damage, as well as 9 fire damage, hitting for 19 in total.


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Giant-Ent.png Giant Ent Has a melee attack, where it swings a club, causing approximately 14 damage. A relatively powerful enemy, with around 550 health.


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Giant Knight.png Giant Knight Template:GiantKnightDescription More information...
Giant-Ogre.png Giant Ogre A relatively powerful enemy, with a melee attack that hits for 15 damage.


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Giant-Skeleton.png Giant Skeleton Has a melee attack which causes ~15 and hits relatively quickly and causes poison damage, but no ranged attack.


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Goblin.png Goblin A standard enemy that can be dispatched with relative ease. Has a melee attack, where it attacks using it's club. Also has a ranged attack, where it throws a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Ice-Wizard.png Ice Wizard A powerful enemy with ~450 health and dangerous attacks. Can cause ice shards to fall on the player, causing 12 damage and freezing them in place. Can also fire 'freezing waves' towards the player, a wave of spikes that cause 11 - 13 damage on impact. Will teleport to a random location in the room when attacked.


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Knight Enemy.png Knight Has a melee attack where it uses it's sword, this is both quick and relatively powerful. May appear with or without a shield. Versions with a shield must fist be disarmed using two Jump Attacks or Dash Attacks before they can be damaged.


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Machete.png Machete Can throw several Throwing Daggers in quick succession. These are relatively slow and can be dodged. Can also kick a player, knocking them back if they get too close.


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Mushroom Man.png Mushroom Man A basic enemy that can be killed relatively easily. Has a relatively quick melee attack which hits for 8 damage. This attack can hit twice times in quick succession. He also has a ranged attack, where he attacks using a throwing knife. This attack is relatively slow, and the knife can be avoided easily by moving up or down, or evading.


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Necro-Wizard.png Necromancer A powerful enemy that summons demonic Skeletons to attack the player, and throws balls of bones which cause damage on contact. Will teleport to a random location in the room when attacked.


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Nether-Lord.png Nether Lord Attacks freeze the player in place.


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Newt.png Newt Has a melee attack where it swing's it's sword. This is quick, and has a long reach.


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Orc1-Game.jpg Orc Has a melee attack causing approximately 10 - 12 damage. Also has a ranged attack causing approximately 10 damage. The knife is relatively slow, and can be avoided by moving slightly up or down, or evading. May come with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Pumpkin enemy.png Pumpkin Template:PumpkinDescription More information..
Sep.png Sep Attacks with a poisoned sword. The Poison will last for four rooms before it is removed.


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Skeleton Game.png Skeleton The Skeleton has both a ranged and melee attack, although these are fairly slow. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Skull.png Skull Has a melee attack where it charges a short distance towards players, causing around 10 damage. Cannot be knocked to the ground.


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Slasher.png Slasher Low health but very high damage. More information...
Stomper.png Stomper Attacks by jumping on the player, knocking them to the ground and causing 10 - 15 damage. This attack can also damage enemies. Has very high health, with 500 - 500 vitality.


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Torturer.png Torturer Has an extremely high amount of health with 850 vitality, but has a relatively weak ranged attack which hits for around 10 health.


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Totem.png Totem A special monster that can spawn in a Totems of Death room in the Sewer.


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Vampire.png Vampire Has a melee attack. May turn into a Vampire Bat upon death.


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Voodoo.png Voodoo Has both a ranged and melee attack.


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