Sewer

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Entering the Sewer.
Completing the Sewer.
The Sewer is an area in Rampage Knights that can be reached by completing the Arena. Players must venture through it in order to reach the Gothic level. The levels are roughly linear, and players will constantly move towards the end of the level. However, there are various side rooms that players can explore. These are normally accessed by moving upwards.


Enemies

The Sewer contains the following enemies:

Enemy Description More Information
Archer Game.png

Archer

A simple enemy that can be killed fairly easily. The Archer has a relatively slow melee attack where it kicks the player, causing approximately 10 damage. It also has a ranged attack where it fires a bow and arrow, also causing approximately 10 damage.


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Bomber.png

Bomber

Attacks by throwing a Bomb towards the player which explodes around a second later, causing 30 damage. Also has a rarely used melee attack. Drops several Bombs upon death.


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Fire-Bat.jpg

Fire Bat

Attack by shooting fireballs towards players. Resistant to fire damage.


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Goblin.png

Goblin

A standard enemy that can be dispatched with relative ease. Has a melee attack, where it attacks using it's club. Also has a ranged attack, where it throws a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Sep.png

Sep

Attacks with a poisoned sword. The Poison will last for four rooms before it is removed.


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Nether-Lord.png

Nether Lord

Attacks freeze the player in place.


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100px

Beholder

Has a melee attack where it charges forward a short distance, causing approximately 20 damage. Also has a ranged attack shooting a fireball, causing 9 regular damage and 8 fire damage. Will spawn several smaller enemies when killed.


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Newt.png

Newt

Has a melee attack where it swing's it's sword. This is quick, and has a long reach.


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Bee-Man.png

Bee Man

The Bee Man has a simple melee attack that hits for 13 - 15 damage.


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Skeleton Game.png

Skeleton

The Skeleton has both a ranged and melee attack, although these are fairly slow. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Ice-Wizard.png

Ice Wizard

A powerful enemy with ~450 health and dangerous attacks. Can cause ice shards to fall on the player, causing 12 damage and freezing them in place. Can also fire 'freezing waves' towards the player, a wave of spikes that cause 11 - 13 damage on impact. Will teleport to a random location in the room when attacked.


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Giant-Cylops.png

Giant Cyclops

Has a powerful melee attack that hits for 15 - 20 damage, but no ranged attack.


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Demon.png

Demon

A relatively weak enemy. Some Demons wield a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged. Demons have a melee attack where they attack with a sword, and a ranged attack, where they throw a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage.


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Engineer.png

Engineer

Can teleport towards players. Has a melee attack, which hits for approximately 15 damage.


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Rooms

The following special rooms may be encountered.

Image Description
Totem.png

Totem

A room containing three Totems. Enemies will spawn in waves and the doors will remain locked until all the Totems are destroyed.


Traps

Image Description
Poison Spikes.png Cause 5 or 6 damage and 5 or 6 poison damage, and poison the player.
Rolling Spikeball.png Rolls from one side of the room to another, causing damage if it comes into contact with a player or enemy. Can be hit, but not damaged or destroyed. Can destroy decorations.
Wall trap.png

Wall trap firing.png

Periodically shoots fireballs, which cause damage to players, enemies and decorations.
Trap.png Periodically shoots slimeballs in all directions, causing damage and poisoning players it touches. Slimeballs can be dodged by rolling. The trap cannot be destroyed.

Decorations

The following decorations can be interacted with and are not simply scenery. Decorations that can be destroyed may drop items such as food, gold or potions.

Image Description
Pottery.png

Pottery

Players can use a dash attack (hold attack then left or right) to quickly destroy a large amount of pottery.
Chair.png

Chair

Can be destroyed.
Stake Skeleton.png

Skeleton

Can be destroyed. May drop items such as food.
Skulls.png

Skulls

Can be destroyed. May drop items such as gold.
Suit of Armour.png

Armour

Can be destroyed.
Painting.png

Painting

Can be destroyed. Changes appearance when approached by a player.
Stone-Game.jpg

Stone

Can be picked up and used as a thrown weapon. This is not recommended as it is more effective to simply use melee attacks.