Tomb

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Entering the Tomb.
The Tomb completed.
Tomb is an area that players enter after the Dark Castle. The levels are roughly linear, and players will constantly move towards the end of the level. However, there are various side rooms that players can explore. These are normally accessed by moving upwards. Players who complete the Tomb will encounter a mid-game boss fight.

Enemies

Enemy Description More Information
Bat Game.png

Bat

A weak enemy with low HP. Attacks by charging a short distance towards the player, hitting for 10 HP. Cannot be knocked to the ground.


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Demon.png

Demon

A relatively weak enemy. Some Demons wield a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged. Demons have a melee attack where they attack with a sword, and a ranged attack, where they throw a throwing knife. This attack is relatively slow and can be dodged by moving out of the way or using the evade move. Both attacks cause approximately 10 damage.


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Ghoul.png

Ghoul

Has only a weak melee attack. Will sometimes drops it's head upon death. This must be destroyed or the Ghoul will come back to life.


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Knight Enemy.png

Knight

Has a melee attack where it uses it's sword, this is both quick and relatively powerful. May appear with or without a shield. Versions with a shield must fist be disarmed using two Jump Attacks or Dash Attacks before they can be damaged.


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Newt.png

Newt

Has a melee attack where it swing's it's sword. This is quick, and has a long reach.


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Giant-Cylops.png

Giant Cyclops

Has a powerful melee attack that hits for 15 - 20 damage, but no ranged attack.


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Bomber.png

Bomber

Attacks by throwing a Bomb towards the player which explodes around a second later, causing 30 damage. Also has a rarely used melee attack. Drops several Bombs upon death.


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Skeleton Game.png

Skeleton

The Skeleton has both a ranged and melee attack, although these are fairly slow. May appear with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Orc1-Game.jpg

Orc

Has a melee attack causing approximately 10 - 12 damage. Also has a ranged attack causing approximately 10 damage. The knife is relatively slow, and can be avoided by moving slightly up or down, or evading. May come with or without a shield. Versions with a shield must fist be disarmed using a Jump Attack or Dash Attack before they can be damaged.


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Giant-Ent.png

Giant Ent

Has a melee attack, where it swings a club, causing approximately 14 damage. A relatively powerful enemy, with around 550 health.


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Knight Enemy.png

Knight

Has a melee attack where it uses it's sword, this is both quick and relatively powerful. May appear with or without a shield. Versions with a shield must fist be disarmed using two Jump Attacks or Dash Attacks before they can be damaged.


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Giant-Ogre.png

Giant Ogre

A relatively powerful enemy, with a melee attack that hits for 15 damage.


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Charger.png

Charger

Attacks by charging towards the player, knocking them to the ground. Has very high health.


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Archer Game.png

Archer

A simple enemy that can be killed fairly easily. The Archer has a relatively slow melee attack where it kicks the player, causing approximately 10 damage. It also has a ranged attack where it fires a bow and arrow, also causing approximately 10 damage.


Sep.png

Sep

Attacks with a poisoned sword. The Poison will last for four rooms before it is removed.


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Special Rooms

The following special rooms and situations may be encountered.

Room Description More information
Potion Cabinet.png

Potion Cabinet

A Potion Cabinet may appear in a room. It will produce a random potion for 30 coins. More information...
Wheel of Misfortune.png

Wheel of Misfortune

Players may spin the wheel once to be granted a random effect. More information...
The-Vault.png

The Vault

Features several chests and a number of enemies, making it a good way of finding weapons and equipment. Players will need to kill all enemies before they can leave The Vault.

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Traps and Features

Image Description
Spikes-2.png Cause 10 damage when players come into contact with them.
Falling-Floor-1.jpg Falling-Floor-2.jpg Falling floor. When a player walks over the floor, it will crumble and disappear a short time after. If a player is standing on the floor when this happens, they will fall to their death. The floor will reappear a short time after this.
Altar of the Ancient.png Can be interacted with. May begin the Gold Rush event.
Dark-Room.png Some rooms may be dark, with a lighter area surrounding the player.
Column.png

Column

Can be jumped on top of. Enemies are not able to attack players on the column.
Exploding-barrel.png

Exploding Barrel

Explodes when damaged, causing damage to players and enemies. Can be picked up and thrown at enemies or items to cause damage.
Flames.png Flames-Off.png Flames come out from the grills every ~3 seconds, causing ~10 damage to players. If a player is on the grills when the flames come out, the player is knocked back. The grills glow orange before the flames come out.
Poison Spikes.png Cause 5 or 6 damage and 5 or 6 poison damage, and poison the player.
Activated-Spikes.jpg Unactivated-Spikes.jpg Spikes. Will come out of the ground a short time after the player walks over the trap, causing 11 damage. Spikes are not activated by enemies.
Poison Spikes.png Cause 5 or 6 damage and 5 or 6 poison damage, and poison the player.
Trap.png Periodically shoots slimeballs in all directions, causing damage and poisoning players it touches. Slimeballs can be dodged by rolling. The trap cannot be destroyed.
Wall trap.png

Wall trap firing.png

Periodically shoots fireballs, which cause damage to players, enemies and decorations.

Decorations

The following decorations can be interacted with, and are not simply scenery. Decorations that can be destroyed may drop items such as gold, food and potions.

Image Notes
Pots.png

Pots

Can be destroyed.
Bones.png

Bones

Can be destroyed.
Chair.png

Chair

Can be destroyed.
Painting.png

Painting

Can be destroyed. Changes appearance when approached by a player.
Skeleton.png

Skeleton

Can be destroyed.
Crate.png

Crate

Can be destroyed.

Chests

Various chests may spawn in the rooms players enter.

More information: Chests.