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Sir Bumperd and his Trusty Squire, where players can change their class.
There are six classes available to play in Rampage Knights. Players can choose their class by speaking with Sir Bumperd, the travelling knight in The Camp, the first stage of the game. Classes have their own advantages and disadvantages, offering different attributes, default equipment and special abilities.

The Classes

Name Description
  • Boring unexciting default hero without any advantage or disadvantage. Yawn.
  • Vitality 80.
  • Strength 5.
  • Big and slow.
  • Vitality 90.
  • Strength 10.
  • Run Speed 85%.
  • Wields an Absurd Fantasy Sword.
  • Refuses to wear armors.
  • Vitality 80.
  • Uses cannon instead of dashing.
  • Peg legs: Cannot use boots.
  • Stronger kicks and stomps.
  • Has bottle of Rum and will not replace it.
  • Fully regenerates while drunk.
  • His parrot attacks monsters.
  • Small and nimble.
  • Vitality 60.
  • Run Speed 120%.
  • can do double jumps.
  • Can assassinate a lying enemy.
  • Evade button uses smokescreen.
  • Uses demons to fight and survive.
  • Vitality 40.
  • Spell Damage 10.
  • When at least one demon reaches it's final stage, warlock is protected from death.
  • Familiars refuse to join you out of fear .
  • Master of magic.
  • Vitality 80.
  • Spell damage 10.
  • Uses Evade button to cast magic.
  • Evade + Attack = magic shot.
  • Evade + Use = magic barrier.
  • Evade + Pick Up = area blast.
  • Evade + Jump = teleport.


  • Version 0.13:
    • Battlemage class - Instead of evasive rolling battlemage uses evade button to cast one of his four basic spells. Spells are cast by holding the evade button and pressing attack, jump, use, or pick up button (trigger+X/Y/A/B on gamepad).
    • Warlock class - Warlock has low vitality but killing enemies will summon and upgrade demonic familiars for him to help in battle. Any familiar upgraded to maximum level prevents warlock from dying. Warlock cannot pick other familiars (they are too scared to join).